SteamNetworkingMessage_t.m_pfnFreeData

Function used to free up m_pData. This mechanism exists so that apps can create messages with buffers allocated from their own heap, and pass them into the library. This function will usually be something like:

free( pMsg->m_pData );

struct SteamNetworkingMessage_t
void function(SteamNetworkingMessage_t*) m_pfnFreeData;

Meta