SteamNetworkingQuickConnectionStatus.m_nSendRateBytesPerSecond

Estimate rate that we believe that we can send data to our peer. Note that this could be significantly higher than m_flOutBytesPerSec, meaning the capacity of the channel is higher than you are sending data. (That's OK!)

struct SteamNetworkingQuickConnectionStatus
int m_nSendRateBytesPerSecond;

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