Fetch current status of the relay network.
SteamRelayNetworkStatus_t is also a callback. It will be triggered on both the user and gameserver interfaces any time the status changes, or ping measurement starts or stops.
:m_eAvail is returned. If you want more details, you can pass a non-NULL value.
See Implementation
Fetch current status of the relay network.
SteamRelayNetworkStatus_t is also a callback. It will be triggered on both the user and gameserver interfaces any time the status changes, or ping measurement starts or stops.