- ISteamNetworkingConnectionSignaling
struct ISteamNetworkingConnectionSignaling
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- ISteamNetworkingFakeUDPPort
struct ISteamNetworkingFakeUDPPort
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- ISteamNetworkingSignalingRecvContext
struct ISteamNetworkingSignalingRecvContext
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- SteamDatagramGameCoordinatorServerLogin
struct SteamDatagramGameCoordinatorServerLogin
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- SteamDatagramHostedAddress
struct SteamDatagramHostedAddress
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- SteamDatagramRelayAuthTicket
struct SteamDatagramRelayAuthTicket
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
- SteamNetAuthenticationStatus_t
struct SteamNetAuthenticationStatus_t
A struct used to describe our readiness to participate in authenticated,
encrypted communication. In order to do this we need:
- SteamNetConnectionStatusChangedCallback_t
struct SteamNetConnectionStatusChangedCallback_t
This callback is posted whenever a connection is created, destroyed, or changes state.
The m_info field will contain a complete description of the connection at the time the
change occurred and the callback was posted. In particular, m_eState will have the
new connection state.
- SteamNetworkingFakeIPResult_t
struct SteamNetworkingFakeIPResult_t
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
Transcription of isteamnetworkingsockets.h to D.