SteamNetworkingIdentity.ParseString

Parse back a string that was generated using ToString. If we don't understand the string, but it looks "reasonable" (it matches the pattern type:<type-data> and doesn't have any funky characters, etc), then we will return true, and the type is set to k_ESteamNetworkingIdentityType_UnknownType. false will only be returned if the string looks invalid.

struct SteamNetworkingIdentity
bool
ParseString
(
const char* pszStr
)

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