SteamNetworkingIdentity.ToString

See if two identities are identical Print to a human-readable string. This is suitable for debug messages or any other time you need to encode the identity as a string. It has a URL-like format (type:<type-data>). Your buffer should be at least k_cchMaxString bytes big to avoid truncation.

See also SteamNetworkingIPAddrRender

struct SteamNetworkingIdentity
const
void
ToString
(
char* buf
,
size_t cbBuf
)

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