ISteamNetworkingSockets.GetCertificateRequest

Get blob that describes a certificate request. You can send this to your game coordinator. Upon entry, *pcbBlob should contain the size of the buffer. On successful exit, it will return the number of bytes that were populated. You can pass pBlob=NULL to query for the required size. (512 bytes is a conservative estimate.)

Pass this blob to your game coordinator and call SteamDatagram_CreateCert.

class ISteamNetworkingSockets
bool
GetCertificateRequest

Meta