steam-gns-d ~master (2021-10-24T03:44:24.4602497)
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ISteamNetworkingSockets.GetConnectionName
steam_gns
sockets
ISteamNetworkingSockets
Fetch connection name. Returns false if handle is invalid
class
ISteamNetworkingSockets
bool
GetConnectionName
(
HSteamNetConnection
hPeer
,
char
*
pszName
,
int
nMaxLen
)
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steam_gns
sockets
ISteamNetworkingSockets
functions
AcceptConnection
BeginAsyncRequestFakeIP
CloseConnection
CloseListenSocket
ConnectByIPAddress
ConnectP2P
ConnectP2PCustomSignaling
ConnectToHostedDedicatedServer
CreateFakeUDPPort
CreateHostedDedicatedServerListenSocket
CreateListenSocketIP
CreateListenSocketP2P
CreateListenSocketP2PFakeIP
CreatePollGroup
CreateSocketPair
DestroyPollGroup
FindRelayAuthTicketForServer
FlushMessagesOnConnection
GetAuthenticationStatus
GetCertificateRequest
GetConnectionInfo
GetConnectionName
GetConnectionUserData
GetDetailedConnectionStatus
GetFakeIP
GetGameCoordinatorServerLogin
GetHostedDedicatedServerAddress
GetHostedDedicatedServerPOPID
GetHostedDedicatedServerPort
GetIdentity
GetListenSocketAddress
GetQuickConnectionStatus
GetRemoteFakeIPForConnection
InitAuthentication
ReceiveMessagesOnConnection
ReceiveMessagesOnPollGroup
ReceivedP2PCustomSignal
ReceivedRelayAuthTicket
ResetIdentity
RunCallbacks
SendMessageToConnection
SendMessages
SetCertificate
SetConnectionName
SetConnectionPollGroup
SetConnectionUserData
Fetch connection name. Returns false if handle is invalid